“No, we didn’t use any. I wanted to because now I have so much experience with it that I was like, ‘Bring some volume!’ There is use for it, for sure, but to use a volume, you need to have a plan because it’s expensive. The thing with Dune: Prophecy, we didn’t use a volume because we built most sets. It was a huge build, so it’s very different. But on some occasions I really wish we had involvement. I cannot tell you [what sets were built], but it was mostly sets.”
“I just finished before Christmas. So, it’s gonna take a year or so, probably. Nobody will hear about it because it’s gonna be probably in six months or so before they’re gonna start putting something out, because they’re gonna have editing and stuff like that. But there’s a lot of work, music, and VFX to do, and all that, and these are very long processes to finish, like Percy. Percy we finished shooting in exactly February last year.”
“It was very exciting, but also very great to go into that world with the security of knowing I’ve got the skill set to make everything feel real. It’s a very interesting palette because it’s not childish… it’s not like Star Wars. It has a moral complexity, which is interesting.”
“The Harkonnens are very recognizably human and complicated. They are a “bit of a f—ed-up family.”
“[The series] is built around the Bene Gesserit order. That’s the sisterhood. That’s one of the central characters in it, and all the universes that they control, and their power… it’s kind of fascinating.”
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