Adanedhel a écrit:Ou alors le jeu a eu une MàJ graphique sous Unreal Engine 5
“I think this movie is going to really push forward what can be done, from a visual perspective. I would sometimes even come in on days I wasn’t working, because that set was really amazing. A lot of the practical sets were pretty phenomenal, and I would love to go look at those as well.
I remember watching the original, and I thought it was from the ’90s or something, because it was pretty amazing how a movie from that era could look that amazing, and utilizing computers the way they did.
[Tron: Legacy has] a cult fandom, in a similar way that the original Tron did as well, where people thought it was very technologically cool but it’s continued to grow.
Tron Legacy, I just saw projected in 35MM at the New Beverly last year, and it really holds up, and has that amazing soundtrack by Daft Punk.
So I like that those movies have a number of years of separation between them. They don’t come out very often, and every time they do, they show a new era of technology and filmmaking.”
Jeff Bridges returns to the grid. #TronAres
That’s a wrap on TRON:ARES * Thanks to an incredible and tireless crew, I really believe we pushed the filmmaking limits on this movie. Even through six weeks of night shoots you never slowed down. Also, a big thank you to our wonderful cast for leaving everything on screen. I can’t wait to show the world what we’ve done * * * #TronAres * @leah.gallo.photography
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