EagleWolf a écrit:Bon b'en foutage de gueule XXL !!
LMO42 a écrit:Tant pis pour Metroid. Par contre ça rage pour Animal Crossing
Neimad a écrit:Ça a été très cool de suivre cet E3 (même s'il n'a pas été vraiment fou-fou) avec vous, cette année encore !
Niffleur a écrit:Voilà, nouveau fond d'écran
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*New traversal and prone move-sets.
*Combat has increased emphasis on tension, interactivity and realism.
*Enemy AI references each other by name, and constantly communicates with each other.
*Two different timelines explored in TLOU2.
*New dodge/evade mechanic is a core part of combat and melee.
*You now have a jump button.
*Far more creative and emergent moments in combat thanks to big increase in breadth of options.
*Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
*Expanded infected enemies and whole new classes.
*You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage.
*Much more verticality in combat scenarios now. She needs more routes and ways to engage.
*Survival aspects are still a focus.
*Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
*Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
*Wide linear combat environments are being expanded to be even larger and broader.
*AI system massively improved for added realism.
*No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
*Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
*Enemy awareness and ability to seek player out improved.
*You can now craft different ammo and arrow types.
*The Church scene is set 4 years after the events of TLOU in Jackson, the gameplay demo is set 5 years after.
*Seraphite is a religious cultish group, but they will not be black and white. Motivations explored.
*They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4.
Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc.
*Eyeball tech also re-worked, now includes internal refractions, reflections and so on.
*Joel is somewhere out there in Jackson....
LMO42 a écrit:Niffleur a écrit:Voilà, nouveau fond d'écran
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Yes cimer !
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