“Part of the adaptation process is trying to figure out how to take source material that was built around gameplay and port it over to a medium that is passive. And a lot of the gameplay centered on non-playable characters that you have to get around by either avoiding them or stealth killing them or just confronting them head on.”
“That’s sort of your choices when you’re playing. And the NPCs were either raiders or cannibals, or they were the infected. So there’s a lot of fighting. I don’t know what your ultimate kill count is on a typical run of The Last of Us, but it’s in the triple digits for sure.”
“So we did at times have choices to make about how we wanted to present the infected. I will say that even though we were green lit for a season of television, Neil and I felt like we couldn’t just make a season of television without considering what would come after. There is more The Last of Us to come.”
“I think the balance is not always just about within an episode or even episode to episode, but season to season. It’s quite possible that there will be a lot more infected later. And perhaps different kinds. But within the episodes that we were concentrating on, I think ultimately we generally stressed the power of relationships and trying to find significance within moments of action.”
“So there may be less action than some people wanted, because we couldn’t necessarily find significance for quite a bit of it, or [they had a] concern that it would be repetitive. After all, you’re not playing it, you’re watching it. And although a lot of people do like to watch gameplay, it needs to be a little bit more focused and and purposeful when we’re putting it on TV.”
“I think there is still this anxiety, this constant drumbeat of anxiety. And all I can say to people is, I have so much anxiety myself about doing a good job on this. If you’re anxious about something, I’m probably anxious about it, which means we’re talking about it and thinking about it.
We will present things, but it will be different. It will be different just as this season was different. Sometimes it will be different radically, and sometimes it will be fairly different. It won’t be exactly like the game. It will be the show that Neil and I wanna make.”
Mr. Toiles Héroïques a écrit:La vraie question : Nikolaj Coster-Waldau et Hugh Jackman ont-ils été approchés par la production et si oui, que s'est-il passé ?
Par courtoisie, Hollywood préfère souvent taire qui aurait pu jouer tel ou tel rôle, mais là, je suis curieux de savoir si les chouchous du public ont été envisagés.
EagleWolf a écrit:En passant, Neil Druckmann tease la saison 2 avec un poster :
"The strike stopped us in our tracks. Things were in process. Look, Abby was the first role that we wanted to tackle."
"We’ve got a pretty good track record of making major cast announcements and people going, 'Really?' which will probably continue. So people may disagree, but I think we got it right so far and the audience seems to feel we got it right and the Academy seems to feel we got it right."
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